Complete Hand Rankings Table
ShanKoeMee hands are ranked first by point value, then by whether the hand is a natural (AutoShan) or drawn. Higher rank always beats lower rank regardless of individual card values. The table below shows every distinct hand category from strongest to weakest.
| Rank | Hand | Cards | Points | Payout | Notes |
|---|---|---|---|---|---|
| 1 | Shan 9 (AutoShan) | 2 | 9 | 2× | Natural nine — unbeatable |
| 2 | Shan 8 (AutoShan) | 2 | 8 | 2× | Natural eight — beats all non-AutoShan |
| 3 | Three-card 9 | 3 | 9 | 1× | Drawn nine — loses to any AutoShan |
| 4 | Three-card 8 | 3 | 8 | 1× | Drawn eight |
| 5 | Two-card 7 | 2 | 7 | 1× | Strong standing hand |
| 6 | Three-card 7 | 3 | 7 | 1× | |
| 7 | Two-card 6 | 2 | 6 | 1× | |
| 8 | Three-card 6 | 3 | 6 | 1× | |
| 9 | Two-card 5 | 2 | 5 | 1× | |
| 10 | Three-card 5 | 3 | 5 | 1× | |
| 11 | Two-card 4 | 2 | 4 | 1× | |
| 12 | Three-card 4 | 3 | 4 | 1× | |
| 13 | Two-card 3 | 2 | 3 | 1× | |
| 14 | Three-card 3 | 3 | 3 | 1× | |
| 15 | Two-card 2 | 2 | 2 | 1× | |
| 16 | Three-card 2 | 3 | 2 | 1× | |
| 17 | Two-card 1 | 2 | 1 | 1× | |
| 18 | Three-card 1 | 3 | 1 | 1× | |
| 19 | Zero | 2–3 | 0 | loses | Worst possible hand |
Why AutoShan Ranks Above Everything
AutoShan (natural 8 or 9 on exactly two cards) occupies the top two ranks for two reasons: the immediate reveal rule (no draw possible) and the 2× payout multiplier.
When a player holds AutoShan, they flip their cards immediately. No draw decision is needed or allowed. This automatic reveal is why AutoShan hands are resolved before other hands in a round.
A three-card total of 9 is a strong hand — it beats everything from rank 4 downward — but it is fundamentally weaker than a two-card 9 because it required a draw. The draw itself signals that the starting hand was not a natural.
Tie Resolution
When two hands of equal rank meet, the rule depends on whether AutoShan is involved:
- Regular tie (ranks 3–19): The banker wins. No secondary tiebreaker by card rank or suit applies in standard ShanKoeMee. A player with a three-card 7 loses to a banker with a three-card 7.
- AutoShan vs AutoShan (same value): Push — bets are returned. Shan 9 vs Shan 9 = push. Shan 8 vs Shan 8 = push.
- AutoShan vs AutoShan (different value): Higher wins. Shan 9 beats Shan 8.
See the full Tie Rules guide for all scenarios.